Call of Duty Black Ops II Wiki
Explore the branching 1980s and 2025 campaign, Pick 10 multiplayer, scorestreaks, Zombies maps, Easter eggs, weapons, DLC, and the 2026 PS4/PS5 release.
Call of Duty Black Ops II Guides
Everything you need for the campaign, Zombies, multiplayer, weapons, maps, and DLC
Call of Duty Black Ops II Platforms and Buying Guide
Where to Buy and Play Black Ops II
Call of Duty: Black Ops II is available on modern PlayStation consoles through its 2026 digital release, on Xbox through backward compatibility, and on PC through Steam. The core game includes Campaign, Multiplayer, and Zombies, while additional Zombies and Multiplayer maps are sold through separate DLC packs or the Season Pass.
PlayStation 5
Official PS5-compatible release launched on July 9, 2026.- How to Buy
- Purchase the digital PS4 and PS5 product from the PlayStation Store.
- Online Requirements
- PlayStation Plus and an Activision account are required for online Multiplayer. Local play supports one or two players.
- Included Content
- The original Campaign, Multiplayer, and Zombies experience. Revolution, Uprising, Vengeance, Apocalypse, and Nuketown Zombies are available through the separate Season Pass.
- Important Notes
- This is a release of the original Black Ops II experience rather than a new remake. Cross-platform Multiplayer is not supported.
PlayStation 4
Official PS4 release launched on July 9, 2026.- How to Buy
- Purchase the digital PS4 and PS5 product from the PlayStation Store.
- Online Requirements
- PlayStation Plus and an Activision account are required for online Multiplayer. Local play supports one or two players.
- Included Content
- Campaign, Multiplayer, and the original Zombies content. Additional map packs and Zombies maps require the Season Pass or individual DLC purchases.
- Important Notes
- Online play supports up to 18 players. Cross-platform Multiplayer is not supported.
Xbox Series X|S
The Xbox 360 release runs through Xbox backward compatibility.- How to Buy
- Buy the digital Xbox 360 version from the Xbox Store. Xbox Series X can also use a compatible physical Xbox 360 disc, while Xbox Series S requires a digital license.
- Online Requirements
- Online console Multiplayer requires an Xbox Game Pass plan that includes online Multiplayer access.
- Included Content
- Campaign, Multiplayer, and Zombies are included in the base game. The Season Pass and individual DLC packs remain separate purchases.
- Important Notes
- The game runs inside the Xbox 360 backward-compatible environment rather than as a native Series X|S version.
Xbox One
Supported through Xbox One backward compatibility since April 2017.- How to Buy
- Buy the digital Xbox 360 version or insert a compatible physical Black Ops II disc.
- Online Requirements
- Online console Multiplayer requires an Xbox Game Pass plan that includes online Multiplayer access.
- Included Content
- The complete base-game Campaign, Multiplayer, and Zombies modes. DLC maps require separate ownership.
- Important Notes
- Previously purchased compatible Xbox 360 digital content can be downloaded through the same Xbox account.
PC
Original Windows PC release.- How to Buy
- Purchase and install the game through Steam.
- Online Requirements
- Steam and an internet connection are required for activation. Broadband internet is required for Multiplayer, while Steam Offline Mode can be used for supported single-player content after activation.
- Included Content
- The Steam base game provides access to the core Campaign, Multiplayer, and Zombies components. DLC map packs and the Season Pass are sold separately.
- Important Notes
- Minimum requirements include Windows Vista SP2 or Windows 7, 2 GB of RAM on 32-bit systems or 4 GB on 64-bit systems, a DirectX 9-compatible graphics card, and approximately 16 GB of storage.
Call of Duty Black Ops II Beginner Guide
Black Ops II Beginner Guide
Black Ops II contains a choice-driven Campaign, competitive Multiplayer, and round-based Zombies. Start with one mode, learn its basic movement and economy, and then add advanced systems such as Pick 10 classes, Scorestreaks, perks, and Pack-a-Punch.
Choose Your First Mode
Select Campaign, Multiplayer, or Zombies based on what you want to learn first.
- Choose Campaign on Recruit difficulty to learn movement, aiming, equipment, and weapon handling.
- Choose Team Deathmatch in Multiplayer for a simple mode focused on eliminating the opposing team.
- Choose Town Survival in Zombies for a compact practice area, or TranZit for the complete bus-route experience.
Configure Controls and Visibility
Set a comfortable sensitivity and make important visual and audio information easy to notice.
- Practice aiming down sights, firing, reloading, sprinting, jumping, crouching, going prone, and using equipment.
- Begin with a low or medium look sensitivity and raise it gradually when turning starts to feel too slow.
- Adjust brightness until dark areas remain visible without making bright environments appear washed out.
- Use headphones or clear stereo audio to identify footsteps, gunfire, and nearby Zombies.
Complete the Campaign Carefully
Campaign decisions, optional objectives, and Strike Force missions can change later events.
- Follow the objective marker, but search nearby rooms for alternate weapons and collectible intelligence.
- Review the available loadout before each mission and bring weapons suited to the expected range.
- Pay attention to major decisions because character outcomes and the ending can change.
- Complete available Strike Force missions before they expire because their results affect the wider story.
Learn Multiplayer Objectives
Kills are useful, but objective actions also award score and help unlock Scorestreak rewards.
- Start with Team Deathmatch, Kill Confirmed, or Domination before moving into modes with limited lives.
- Watch the minimap for friendly positions, recent enemy fire, and open routes.
- Capture objectives, collect tags, and assist teammates to build Scorestreak progress faster.
- Dying resets progress toward the next Scorestreak, but rewards already earned remain available until used.
Build a Simple Pick 10 Class
Create-a-Class unlocks at Multiplayer Level 4 and lets you spend ten allocation points on weapons, attachments, perks, and equipment.
- Begin with one primary weapon, one useful attachment, three perks, and a small amount of equipment.
- Choose an assault rifle for balanced medium-range fights or an SMG for close-range movement.
- Do not equip a secondary weapon or extra equipment unless it supports your intended playstyle.
- Use Wildcards later when you understand which extra attachment or perk is worth the additional Pick 10 point.
Understand Zombies Points and Survival
Damage and kills earn points that can be spent on doors, weapons, perks, the Mystery Box, and Pack-a-Punch.
- Use early rounds to earn points before opening every available door.
- Buy a dependable wall weapon so ammunition remains easier to replace.
- Prioritize Jugger-Nog when the map provides access to it, then establish a safe movement route.
- Keep moving in open areas and group Zombies into a train rather than allowing them to surround you.
- Pack-a-Punch costs 5,000 points after the machine has been unlocked on the selected map.
Progress Without Wasting Unlocks
Player levels unlock equipment, while individual weapon experience unlocks attachments and camouflage challenges.
- Use one or two weapons consistently until their most useful attachments are unlocked.
- Test new weapons in lower-pressure matches before placing them in a competitive class.
- Choose Scorestreaks that you can earn regularly instead of selecting only the most expensive rewards.
- After reaching the level cap, Prestige resets most normal progression while providing long-term progression rewards.
Call of Duty Black Ops II Zombies Maps and Easter Eggs
Zombies Maps, Easter Eggs, and Buildables
Black Ops II Zombies expands from the large TranZit bus route into vertical skyscrapers, Alcatraz Island, an underground western town, and a World War I battlefield. Each DLC map introduces new movement systems, buildable equipment, and a longer cooperative quest.
Included with the base game as part of Green Run.
Setting: A post-apocalyptic bus route connecting the Bus Depot, Diner, Farm, Power Station, and Town.
Main Objectives
- Use the bus or dangerous fog routes to travel between locations.
- Turn on the power at the Power Station.
- Build equipment from parts found throughout the route.
- Prepare the radio towers for the Tower of Babble quest.
Pack-a-Punch: Open the Town bank vault, keep the hidden power-station door energized with a Turbine, and enter the underground laboratory below the bank.
Wonder Weapons
Buildables
Main Quest: Tower of Babble offers separate Maxis and Richtofen paths centered on powering and activating the transmission tower.
Recommended For: Players ready to learn large-map navigation, buildable parts, and coordinated objectives.
Call of Duty Black Ops II Weapons Tier List
Black Ops II Weapons Tier List
The best Black Ops II weapon depends on map size and playstyle. S-tier weapons deliver exceptional performance in their intended role, A-tier choices remain highly competitive with manageable drawbacks, and B-tier weapons are dependable options that require more specialized positioning.
Top-Tier Choices
Weapons with exceptional damage, handling, or role efficiency across common Multiplayer situations.
AN-94
Assault RifleStrengths: The first two rounds fire faster than the remaining shots, creating a powerful opening burst with manageable recoil.
Weaknesses: Sustained fire becomes slower after the initial rounds, so missed opening shots reduce its advantage.
M8A1
Assault RifleStrengths: Fast four-round bursts, low recoil, and excellent accuracy can eliminate targets quickly when the full burst connects.
Weaknesses: Missing a burst creates a delay before the next shot sequence and makes close-range panic fights difficult.
MSMC
Submachine GunStrengths: High close-range damage, strong mobility, and controllable recoil make it highly effective for aggressive movement.
Weaknesses: Damage falls noticeably at distance and the magazine is less forgiving during fights against multiple players.
R870 MCS
ShotgunStrengths: Reliable close-range one-shot potential and strong effective reach for a pump-action shotgun.
Weaknesses: A missed shot leaves the user exposed during the pump animation.
DSR 50
Sniper RifleStrengths: Powerful one-shot capability and strong performance when holding long sightlines.
Weaknesses: Slow aiming and bolt-cycling speed punish missed shots and aggressive close-range movement.
Strong Competitive Weapons
Highly effective weapons with one notable handling, ammunition, or consistency limitation.
SCAR-H
Assault RifleStrengths: High damage and dependable range allow it to win fights with fewer accurate shots.
Weaknesses: A 20-round magazine and noticeable recoil require careful ammunition control.
FAL OSW
Assault RifleStrengths: Heavy semi-automatic damage rewards accurate follow-up shots and disciplined trigger speed.
Weaknesses: Repeated firing can increase recoil, while missed shots are harder to recover from at close range.
PDW-57
Submachine GunStrengths: A large 50-round magazine supports sustained pressure, multiple eliminations, and aggressive objective play.
Weaknesses: Lower damage at longer ranges makes it less effective against accurate assault rifles.
Skorpion EVO
Submachine GunStrengths: Extremely high fire rate creates outstanding close-range elimination speed.
Weaknesses: Rapid ammunition consumption and stronger recoil reduce its value outside close quarters.
LSAT
Light Machine GunStrengths: Stable recoil, a large magazine, and dependable ranged damage make it effective for sustained fire.
Weaknesses: Slow aiming, movement, and reload speeds make repositioning difficult.
KSG
ShotgunStrengths: Fires a precise slug with one-shot potential at distances beyond normal shotgun range.
Weaknesses: The single projectile demands accurate aim and missed shots are heavily punished.
Ballista
Sniper RifleStrengths: Faster handling and bolt cycling than the DSR 50 support a more mobile sniping style.
Weaknesses: Its smaller reliable one-shot area requires better upper-body accuracy.
Reliable and Specialized
Useful weapons that remain effective when matched with the correct range, attachments, and playstyle.
M27
Assault RifleStrengths: Very low recoil and clear iron sights make it one of the easiest rifles to control.
Weaknesses: Lower per-shot damage can result in slower eliminations against stronger rifles.
MP7
Submachine GunStrengths: Predictable recoil, good handling, and a comfortable fire rate make it dependable at several ranges.
Weaknesses: It lacks the close-range power of the MSMC and the extreme fire rate of the Skorpion EVO.
HAMR
Light Machine GunStrengths: A fast opening fire rate, strong damage, and a large magazine provide excellent initial pressure.
Weaknesses: Its fire rate changes during sustained fire and its heavy handling slows aggressive movement.
MK 48
Light Machine GunStrengths: Strong ranged damage and a large ammunition supply support long defensive engagements.
Weaknesses: Slow movement, aiming, and reload speed require the user to prepare positions in advance.
B23R
PistolStrengths: Rapid three-round bursts can eliminate nearby enemies quickly when the full burst connects.
Weaknesses: Burst recoil and frequent ammunition use make repeated distant shots inconsistent.
Tac-45
PistolStrengths: High semi-automatic damage makes it a powerful backup weapon at close range.
Weaknesses: Its smaller magazine requires accurate shots and careful reload timing.
Call of Duty Black Ops II Campaign Walkthrough and Endings
Follow all 11 story missions and five Strike Force missions. Track the decisions that determine the fates of Alex Mason, Karma, Raul Menendez and the Second Cold War.
The campaign contains 11 required story missions and five optional Strike Force missions. Every mission has 10 optional challenges, while the 11 story missions also contain three intel items each. Strike Force success or failure remains part of the active story, and the final montage combines several independent decisions rather than using one ending switch.
Pyrrhic Victory
3 IntelSetting: Angola, 1986·Player: Alex Mason
Objectives
- Fight alongside Jonas Savimbi's forces.
- Reach the river and board the enemy barge.
- Rescue Frank Woods and escape the combat zone.
Challenges: 10 optional challenges focused on mounted weapons, vehicle destruction and close-range combat.
Celerium
3 IntelSetting: Myanmar, 2025·Player: David Mason
Objectives
- Wingsuit into the Cordis Die research area.
- Infiltrate the underground facility.
- Recover the celerium device and extract the surviving researcher.
Challenges: 10 optional challenges involving wingsuit combat, access-kit interactions, drones and automated defenses.
Old Wounds
3 IntelSetting: Afghanistan, 1986·Player: Alex Mason
Objectives
- Ride with the Mujahideen against Soviet forces.
- Destroy armored and air targets during the assault.
- Capture and interrogate Lev Kravchenko.
Challenges: 10 optional challenges centered on horseback combat, launcher accuracy and destroying enemy vehicles.
Time and Fate
3 IntelSetting: Nicaragua, 1986·Player: Raul Menendez and Alex Mason
Objectives
- Fight through the village as Menendez during the attack on his home.
- Raid the Menendez compound as Mason and Woods.
- Search the compound for evidence and survive the final confrontation.
Challenges: 10 optional challenges covering the Menendez rampage, compound clearing and alternate weapon use.
Fallen Angel
3 IntelSetting: Lahore, Pakistan, 2025·Player: David Mason
Objectives
- Move through the flooded city with Harper.
- Use surveillance equipment to record Menendez's meeting.
- Escape the city in the SOC-T vehicle.
Challenges: 10 optional challenges based on surveillance, SOC-T driving, drone avoidance and vehicle combat.
Karma
3 IntelSetting: Colossus, Cayman Islands, 2025·Player: David Mason
Objectives
- Infiltrate the floating resort and identify Karma.
- Reach Chloe Lynch before Menendez's forces remove her.
- Stop DeFalco or continue the campaign with Karma captured.
Challenges: 10 optional challenges focused on infiltration tools, rapid pursuit, precision shooting and protecting civilians.
Suffer with Me
3 IntelSetting: Panama, 1989·Player: Frank Woods
Objectives
- Capture Manuel Noriega.
- Fight across Panama City and reach the target location.
- Take the final sniper shot and witness Menendez's trap.
Challenges: 10 optional challenges involving sniper accuracy, rooftop movement and weapon-specific eliminations.
Achilles' Veil
3 IntelSetting: Socotra, Yemen, 2025·Player: Farid
Objectives
- Remain undercover inside Cordis Die.
- Fight through the rally and help JSOC capture Menendez.
- Choose whether Farid shoots Harper or attempts to shoot Menendez.
Challenges: 10 optional challenges built around undercover combat, VTOL support, close-range weapons and the Farid decision.
Odysseus
3 IntelSetting: USS Barack Obama, 2025·Player: David Mason and Raul Menendez
Objectives
- Defend the carrier after Salazar reveals himself as Menendez's mole.
- Protect Karma if she is alive and Farid survived.
- Stop Menendez from taking control of the drone fleet.
Challenges: 10 optional challenges involving carrier defenses, security systems, close-quarters combat and the Briggs decision.
Cordis Die
3 IntelSetting: Los Angeles, 2025·Player: David Mason
Objectives
- Fight through the drone assault on Los Angeles.
- Protect the presidential convoy and clear blocked routes.
- Escort President Bosworth to safety.
Challenges: 10 optional challenges focused on jet support, convoy defense, vehicle takedowns and fast target clearing.
Judgment Day
3 IntelSetting: Haiti, 2025·Player: David Mason
Objectives
- Assault the Cordis Die broadcast facility.
- Disable defenses and fight through the control complex.
- Catch Menendez and choose whether to execute or capture him.
Challenges: 10 optional challenges involving anti-air defenses, sniper shots, drone destruction and the final pursuit.
FOB Spectre
Setting: India, 2025·Player: JSOC Strike Force
Objectives
- Defend the forward operating base from SDC forces.
- Switch between infantry, turrets, CLAWs and aerial assets.
- Keep the key defense points operational until the attack ends.
Challenges: 10 optional challenges based on unit switching, defensive kills and keeping strategic assets alive.
Shipwreck
Setting: Singapore, 2025·Player: JSOC Strike Force
Objectives
- Assault the SDC-controlled dock area.
- Capture and hold the marked control points.
- Use ground and aerial units to stop the enemy operation.
Challenges: 10 optional challenges emphasizing objective capture, drone control and coordinated use of multiple unit types.
I.E.D.
Setting: Afghanistan, 2025·Player: JSOC Strike Force
Objectives
- Protect the convoy as it moves through hostile territory.
- Detect and destroy ambushes, explosives and enemy vehicles.
- Keep enough convoy vehicles alive to reach the destination.
Challenges: 10 optional challenges focused on convoy survival, rapid threat removal and efficient use of drones and infantry.
Second Chance
Setting: Yemen, 2025·Player: JSOC Strike Force
Objectives
- Locate Chloe Lynch after DeFalco captures her in Karma.
- Fight through the rescue zone before time expires.
- Secure Karma and complete the extraction.
Challenges: 10 optional challenges centered on timed searching, surveillance, rescue combat and extraction defense.
Dispatch
Setting: Pakistan, 2025·Player: JSOC Strike Force
Objectives
- Attack the SDC command site.
- Push through the defensive perimeter.
- Find and eliminate Chairman Tian Zhao.
Challenges: 10 optional challenges built around coordinated assaults, automated units and eliminating priority targets.
Favorable Ending Route
Setting: Key decisions across the campaign·Player: Multiple
Objectives
- Complete FOB Spectre, Shipwreck, I.E.D. and Dispatch successfully.
- Save Karma in Karma or Second Chance, then keep Farid alive by shooting Harper in Achilles' Veil.
- Shoot Alex Mason in the legs in Suffer with Me, wound Briggs in Odysseus and capture Menendez in Judgment Day.
Challenges: Campaign challenges are optional; the ending is controlled by story decisions and Strike Force results.
Major Ending Variations
Setting: 2025 epilogue·Player: David Mason
Objectives
- Menendez executed: his recorded message sparks a worldwide Cordis Die uprising.
- Menendez captured and Karma alive: Karma stops the cyberattack while Menendez remains imprisoned.
- Menendez captured and Karma dead: the cyberattack succeeds, Menendez escapes, kills Woods and dies at Josefina's grave.
- Alex Mason alive: he reunites with Woods and David; Alex Mason dead: David visits his grave and retires.
- Strike Force success and Zhao eliminated: China and the United States form an alliance.
Challenges: Replay Story can change decisions, but rewinding to an earlier mission replaces later campaign progress from that point.
Call of Duty Black Ops II Best Classes and Perks
Use complete 10-point builds for rushing, long-range lanes, objective modes, stealth and beginner play. Each class separates Create-a-Class choices from scorestreak recommendations.
Black Ops II replaces fixed class slots with Pick 10: weapons, attachments, perks, equipment and wildcards each consume points until the class reaches 10. Scorestreaks are selected separately, so they are shown as role-based recommendations rather than part of the Pick 10 total.
Close-Range Rusher
Pick 10 10Fast entry, flank pressure and rapid gunfights
Long-Range Assault Rifle
Pick 10 10Hold lanes, punish protected firing positions and fire through cover
Objective Anchor
Pick 10 10Defend flags and Hardpoints while surviving explosives and tactical equipment
Stealth Flanker
Pick 10 10Stay off the minimap, move around the edge of the map and attack from behind
Beginner-Friendly All-Rounder
Pick 10 10Simple recoil control, a clear sight picture and dependable equipment
Search and Destroy Rifle
Pick 10 10One-life rounds, careful routes and fast first-shot accuracy
Call of Duty Black Ops II Multiplayer Maps and Modes
Compare the 14 launch maps, Nuketown 2025 and all 16 DLC maps by combat flow and important routes. Review the rules and priorities of the most-played objective and competitive modes.
Black Ops II map design ranges from tiny close-range arenas such as Hijacked to open rifle maps such as Turbine. The DLC season adds four groups of four multiplayer maps, including reimagined versions of Firing Range, Summit, Stadium and Courtyard.
Aftermath
Location: Ruined Los Angeles
Medium-sized urban map with mixed close and mid-range fights.
- Central ruined street
- Parking structure
- Side buildings and alleys
Cargo
Location: Singapore cargo port
Container lanes create close fights while open dock sightlines support rifles.
- Container maze
- Warehouse flank
- Raised crane and catwalk positions
Carrier
Location: Chinese aircraft carrier
A large deck map with exposed long lanes and tighter interior routes.
- Flight deck
- Hangar and lower interiors
- Side deck passages
Drone
Location: Jungle drone facility in Myanmar
A medium map mixing laboratory interiors, jungle lanes and elevation changes.
- Central facility
- Cliffside route
- Jungle and service-building flank
Express
Location: Los Angeles high-speed rail terminal
Symmetrical rail platforms support quick rotations and strong central crossfire.
- Central train tracks
- Ticket hall
- Overhead bridge and outer platforms
Hijacked
Location: Luxury yacht
Very small, fast map dominated by close-range fights and frequent spawn pressure.
- Main deck
- Upper cabins
- Lower engine-room passage
Meltdown
Location: Nuclear power plant in Pakistan
Medium-to-large lanes connect industrial interiors and open reactor areas.
- Central road
- Cooling-tower side
- Control buildings and service lanes
Overflow
Location: Flood-damaged Peshawar
Dense streets and broken buildings produce short-to-mid-range engagements.
- Central bridge area
- Market street
- Side alleys and interior rooms
Plaza
Location: Floating resort in the Indian Ocean
A nightlife setting with tight interiors, open courtyards and rapid flank routes.
- Central club
- Outdoor courtyard
- Side rooms and service passages
Raid
Location: Hollywood Hills mansion
Balanced three-lane layout with clean sightlines and strong objective spaces.
- Central courtyard
- Pool side
- Driveway and garage side
Slums
Location: Panama City neighborhood
Compact three-lane map centered on a dangerous open courtyard.
- Central fountain
- Main street
- Side buildings and narrow lane
Standoff
Location: Border town in Kyrgyzstan
Medium three-lane map with powerful building windows and open road crossings.
- Central street
- House and tractor side
- Garage and back-lane side
Turbine
Location: Wind farm in Yemen
One of the largest launch maps, favoring rifles and snipers across open terrain.
- Crashed aircraft center
- Cliff path
- Wind-turbine and cave routes
Yemen
Location: Cliffside town on Socotra
Vertical urban combat with rooftops, interiors and narrow market lanes.
- Central market
- Upper rooftops
- Cliffside and lower-street routes
Nuketown 2025
Location: Futuristic model-home neighborhood
Extremely small symmetrical map built for nonstop close-range action.
- Bus and truck center
- Two houses
- Backyards and side gaps
Downhill
Location: French Alps ski resort
Snowy medium map combining lodge interiors, open slopes and moving gondola hazards.
- Ski lodge
- Downhill slope
- Gondola crossing
Hydro
Location: Hydroelectric dam in Pakistan
Three main lanes with a central spillway that can become a lethal flood channel.
- Central spillway
- Control-room side
- Outer dam and service path
Mirage
Location: Sandstorm-damaged resort in the Gobi Desert
Long exterior views mix with tight hotel rooms and sand-covered courtyards.
- Central resort
- Courtyard and dunes
- Upper rooms and side halls
Grind
Location: Venice Beach skate park
Curved ramps and bowls create unusual cover and fast close-to-mid-range fights.
- Central bowl
- Half-pipe lane
- Pro shop and outer ramps
Magma
Location: Volcanic Japanese village
Lava divides the map and forces players through bridges, streets and interiors.
- Lava-cut central street
- Train-side route
- Village buildings
Encore
Location: Abandoned London music festival
Close-range stage and backstage fights are balanced by longer perimeter sightlines.
- Main stage
- Backstage corridors
- Outer festival grounds
Vertigo
Location: High-rise laboratory in India
Multi-level combat with exposed edges, interior labs and quick vertical transitions.
- Central laboratory
- Upper platform
- Lower maintenance route
Studio
Location: Hollywood movie backlot
A remake of Firing Range with compact lanes, elevated power positions and themed sets.
- Central trailers and sets
- Tower position
- Backlot buildings
Cove
Location: Remote island in the Indian Ocean
Small island combat around a crashed aircraft with exposed beaches and rock cover.
- Aircraft wreck
- Shoreline flank
- Rocky interior path
Detour
Location: Destroyed suspension bridge
Long upper-road sightlines sit above tighter lower maintenance routes.
- Upper roadway
- Lower bridge level
- Vehicle and support-column cover
Rush
Location: Paintball course
Fast close-range arena with dense cover, short lanes and rapid objective pressure.
- Central paintball field
- Speedball lane
- Shop and wooded side
Uplink
Location: Mountain facility in Myanmar
A remake of Summit with a central control building, catwalks and dangerous cliff edges.
- Central control room
- Side catwalk
- Lower exterior and cliff route
Pod
Location: Abandoned cliffside community in Taiwan
Multi-tier pods create fast interior fights and exposed rooftop rotations.
- Pod rooftops
- Interior rooms
- Cliffside outer lane
Frost
Location: Snow-covered European city
A frozen canal separates the two halves and supports multi-level crossings.
- Frozen canal
- Central bridge
- Buildings on both banks
Takeoff
Location: Pacific Ocean launch site
A remake of Stadium combining tight corners, interior fights and open central spaces.
- Central launch area
- Interior corridors
- Outer platform lanes
Dig
Location: Archaeological sites in Afghanistan
A remake of Courtyard with two major chokepoints, raised platforms and open center fights.
- Open excavation center
- Raised ruins
- Side passages between dig sites
Team Deathmatch
Location: All supported multiplayer maps
Two teams earn score through eliminations; map control and spawn awareness decide most matches.
- Control central lanes
- Protect team spawns
- Use UAV information to rotate
Domination
Location: Three capture points: A, B and C
Teams capture flags and gain score while holding them, making the central B flag the usual focal point.
- Secure the home flag
- Fight for B
- Avoid flipping spawns without a plan
Search and Destroy
Location: Two bomb sites
Round-based one-life mode where attackers plant a bomb and defenders protect or defuse.
- Learn opening routes
- Watch bomb-site crossings
- Preserve information and lives
Hardpoint
Location: Rotating objective zones
Teams score by occupying a Hardpoint that moves through a fixed sequence of locations.
- Rotate before the hill moves
- Hold nearby spawns
- Use equipment to break occupied hills
Capture the Flag
Location: Two team bases
Steal the enemy flag and return it while your own flag is safely at base.
- Create an escort lane
- Cut off return routes
- Control midfield before a flag run
Kill Confirmed
Location: All supported multiplayer maps
Eliminated players drop tags; collecting enemy tags confirms points and collecting friendly tags denies them.
- Fight near recoverable cover
- Collect tags after teammates
- Avoid leaving tags in open lanes
League Play
Location: Rule-based competitive playlists
Skill-based matchmaking places players into competitive divisions and uses more structured rules than normal public matches.
- Use role-based classes
- Coordinate objective rotations
- Learn competitive map and mode setups
Call of Duty Black Ops II DLC and Season Pass Guide
Compare Revolution, Uprising, Vengeance and Apocalypse, including every multiplayer map, Zombies map and bonus item. Check how the content is delivered on PlayStation, Xbox and Steam.
The Season Pass contains all four major DLC packs, Nuketown Zombies and The Deuce calling card, while the base game remains required. Revolution adds the Peacekeeper and Turned, Uprising adds Mob of the Dead, Vengeance adds Buried and the Ray Gun Mark II, and Apocalypse closes the season with Origins.
Season Pass Overview
Bundle- Multiplayer Maps
- 16 maps across four DLC packs
- Zombies Content
- Die Rise, Mob of the Dead, Buried, Origins and Nuketown Zombies
- Extras
- The Deuce exclusive calling card; Revolution also includes the Peacekeeper SMG and Turned mode
- Availability
- The Season Pass grants Revolution, Uprising, Vengeance and Apocalypse. Individual packs may also be sold separately depending on platform.
Revolution
DLC Pack 1- Multiplayer Maps
- Downhill, Hydro, Mirage, Grind
- Zombies Content
- Die Rise plus the Turned Zombies mode
- Extras
- Peacekeeper SMG with its own weapon challenges
- Availability
- Included with the Season Pass and also listed as a standalone pack on supported storefronts.
Uprising
DLC Pack 2- Multiplayer Maps
- Magma, Encore, Vertigo, Studio
- Zombies Content
- Mob of the Dead set in Alcatraz, including the Purgatory afterlife mechanic
- Extras
- Studio is a reimagining of Firing Range from the original Black Ops
- Availability
- Included with the Season Pass and also listed as a standalone pack on supported storefronts.
Vengeance
DLC Pack 3- Multiplayer Maps
- Cove, Detour, Rush, Uplink
- Zombies Content
- Buried set in an underground Old West mining town
- Extras
- Ray Gun Mark II becomes available in Buried and the other Black Ops II Zombies maps when Vengeance is owned
- Availability
- Included with the Season Pass and also listed as a standalone pack on supported storefronts.
Apocalypse
DLC Pack 4- Multiplayer Maps
- Pod, Frost, Takeoff, Dig
- Zombies Content
- Origins, a Dieselpunk World War I-era Zombies map with the original four heroes
- Extras
- Takeoff reimagines Stadium and Dig reimagines Courtyard
- Availability
- Included with the Season Pass and also listed as a standalone pack on supported storefronts.
PlayStation 4 and PlayStation 5
Platform- Multiplayer Maps
- Season Pass supplies all four DLC map packs for the PS4/PS5 release
- Zombies Content
- All four DLC Zombies maps plus Nuketown Zombies
- Extras
- The Deuce calling card
- Availability
- The PS4/PS5 version and its Season Pass released on July 9, 2026. Online multiplayer requires PlayStation Plus, and cross-platform multiplayer with Xbox or PC is not supported.
Xbox One and Xbox Series X|S
Platform- Multiplayer Maps
- Four backward-compatible Xbox 360 map packs
- Zombies Content
- All Season Pass Zombies content plus Nuketown Zombies
- Extras
- The Deuce calling card
- Availability
- The Xbox Season Pass store page lists support for Xbox One and Xbox Series X|S. Season Pass content is downloaded through the Black Ops II in-game store.
Steam PC
Platform- Multiplayer Maps
- Revolution, Uprising, Vengeance and Apocalypse are listed on the Black Ops II DLC page
- Zombies Content
- Each pack carries its associated Zombies map; Nuketown Zombies is also listed separately
- Extras
- Revolution includes the Peacekeeper; Vengeance includes access to the Ray Gun Mark II across Black Ops II Zombies maps
- Availability
- Steam handles the packs as Black Ops II downloadable content. Install the base game and owned DLC through the same Steam account.
Latest Updates
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